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1. [01100110011001010110010101100100011000100110]0100100001001101010001... - in Feedback/Requests [original thread]
Patrick57 wrote: Tebu Gan wrote: Patrick57 wrote: WHAT IS HAPPENING?!?! 0100001001101001011011100110000101110010011110010010000001100011011011110110111001110110011001010111001001110011011010010110111101101110001000000110001001100...
- by Bunny Demon - at 2014.02.02 20:55:00
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2. [01100110011001010110010101100100011000100110]0100100001001101010001... - in Feedback/Requests [original thread]
V2hhdCB0aGUgaGVsbCBpcyBoYXBwZW5pbmcgaGVyZSwgYXJlIHBlb3BsZSByZWFsbHkgYm90aGVyaW5nIHRvIHRyYW5zbGF0ZSB0aGlzIHNoaXQ/
- by Bunny Demon - at 2014.02.02 20:51:00
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3. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: * I am not saying they make you cap out faster. * I am not saying you don;t get more then you would. * I am not talking about PASSIVE BOOSTERS I AM SAYING: And I am talking about: ACTIVE BOOSTERS You don;t get what y...
- by Bunny Demon - at 2014.01.28 16:26:00
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4. New assault suit bonuses - in Feedback/Requests [original thread]
Jack Boost wrote: https://forums.dust514.com/default.aspx?g=posts&t=134173&find=unread These are the original test server stats that a said about, I was looking for updated information, like the amarr scout now has a stamina bonus ins...
- by Bunny Demon - at 2014.01.17 21:59:00
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5. New assault suit bonuses - in Feedback/Requests [original thread]
In the recent dev post we received the proposed skills and stats for the commando, sentinel and scout but what about the assault and logis? Would it be possible to see this information as I would personally like to see what (if any) community fee...
- by Bunny Demon - at 2014.01.17 17:30:00
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6. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Clone D wrote: Tonka Legacy wrote: But i'd also pay 5 for 10mil isk. Good call. Here's a list of things for which I would fork over my hard earned cash. 1 million SP = 5$ Blueprint standard dropsuit = 5$ Blueprint advanced dropsuit = 10...
- by Bunny Demon - at 2014.01.10 18:10:00
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7. Another skill respec for players who did not recieve notifications - in Feedback/Requests [original thread]
DRAGON alara wrote: I play dust514 often, infact, i love the game! but i noticed 2 new weapons (combat rifle, Raingun) enter the game, and some vehicles removed, i have been putting SP into the assault rifle because that is the only rifle there...
- by Bunny Demon - at 2013.12.18 17:18:00
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8. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
Kharga Lum wrote: SLADE8U wrote: Cartoon tanks have entered the game. Just shoot one with a forge gun and you will see a 60 ton tank speed across the map faster than the roadrunner from bugs bunny. Proto Assualt Forge gun nerfed to over 3 se...
- by Bunny Demon - at 2013.12.16 21:58:00
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9. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts. DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements. Oh, and for the standard...
- by Bunny Demon - at 2013.12.16 19:08:00
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10. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
For me the RR is only massively OP when there's a whole team using them because I guess it's one of the best counters to the build I run, but on its own or in small groups they're not too much of a hastle but still very deadly if I get caught in t...
- by Bunny Demon - at 2013.12.16 19:06:00
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11. Request ( remove the guns from the LP based tank/dropship etc - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: It's kind if wired that 4 a example the grimsnes isk variant had no guns fitted buy the LP one has. They should be the same raw bace ( but the skill needed to use ) . How it's now you can't fit them the same due to the...
- by Bunny Demon - at 2013.12.14 16:39:00
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12. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
Sounds good apart from that you essentially want to give players cancer so they die a couple games in the future (which could be very funny esp. If they are about to do something important and they just die) I suppose it could work if you tweaked ...
- by Bunny Demon - at 2013.12.07 21:42:00
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13. Seriously CCP F**k you - in Feedback/Requests [original thread]
If your leaving, can you send all your stuff to me (isk and BPOs when player trading is added)
- by Bunny Demon - at 2013.11.17 14:18:00
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14. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
What if the sp that rolled over was cut down by, say, 1/3 so you would still have your normal weekly cap but also 2/3 of what you had left over from last week This way it encourages you to play every week but doesn't completely screw you over if ...
- by Bunny Demon - at 2013.11.17 10:52:00
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15. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Cosgar wrote: Militia = 22 HP Basic = 33 HP Enhanced = 66 Complex = 99 Not much to really say here except that pure shield tanking under performs compared to armor. Tying down both tanking types to one specific style of play perpetuates imbala...
- by Bunny Demon - at 2013.11.12 06:55:00
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16. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Egypt Musk wrote: Bunny Demon wrote: Is it just me who thinks that the amount of aim assist for the scrambler rifle is way too low compared to the AR, I'm not saying they should increase it for the SR as that was really OP when AA first came...
- by Bunny Demon - at 2013.11.03 22:27:00
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17. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Bunny Demon wrote: Oswald Rehnquist wrote: The reason I think this might be the case is the SCR head shot multiplier. Plus, having a gun with skill based, head shot KO potential has room to argue against potential...
- by Bunny Demon - at 2013.11.03 08:34:00
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18. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: The reason I think this might be the case is the SCR head shot multiplier. Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis of a weaker aim assist...
- by Bunny Demon - at 2013.11.02 23:57:00
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19. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
godhands9 wrote: well I mean prolly not the aim assist ,but the damn gun is a one shot kill in proto.Which is rediculous.The a.r. cant stand up to those at all.If everyone used scrambler rifle.This game would be over But if you miss that s...
- by Bunny Demon - at 2013.11.02 18:12:00
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20. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
KA24DERT wrote: I've had my 1.1k hp suit dropped by an imperial scrambler rifle in under 2 seconds. Tell me more about how you need help from an algorithm to kill me faster than that.... No form of Auto Aim in this game needs any kind of buff...
- by Bunny Demon - at 2013.11.02 18:09:00
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